3/23/2023 0 Comments Gloomhaven solo![]() ![]() Remove four 0 cards – you really need to understand consequences of such move it thins out your deck and increases probability for great draws… but for Null too!.another set of perks to simply increase expected value of your attack deck.Remove two -1 cards – to enhance your battle-card deck always a good choice!.Still, I definitely prioritized some things over the others: I had a benefit of choosing multiple perks immediately – being on level 5 plus having two retirements already behind me. That required some specific choices in the cards We are getting now to the “meat” of my build – a close combat, poison focused, melee damage dealer. Minor Mana Potion – this is a “nice-to-have” – so I can enhance some of my attacks using Dark on higher levels.Minor Healing Potion – some additional HPs will be useful, especially in cases where you do not have a classical healer in the team also good to get rid of wound or poison.Silent Stiletto– a very decent weapon which you can get based on Solo Scenario – pretty well complements other one-handed items.Poison Dagger– our build will be focused on Poisonso an way which allows us to put that condition on enemy is good!.Winged Shoes – if you still do not have enhancement for jump, they are crucial to allow your character to get from difficult and dangerous situations.With 9 cards stamina this is a “must-have” for Scoundrel I am buying it whenever it is available (and my character has a free slot for a small item). Major Stamina Potion – another 3 cards which can be retrieved from discard pile, so additional 1.5 turn in each scenario – and with odd number of cards at the beginning for Scoundrel (9) even two additional turns.Minor Stamina Potion – acquired as starting item. ![]() ![]() Cloak of Invisibility– acquired as starting item.But before you start equipping fancy daggers made sure you have enough cards ( Stamina Potion) and possibilities to avoid enemies ( Cloak of Invisibility) to survive the scenario: You are a melee-attack damage dealer, so you need special equipment for that. The lost cards will supplement this with additional amount and you will see new levels every 2-3 scenarios. Experience – Pretty quick level up, with many non-lost cards giving you tons of easy to get XPs.But you can definitely focus that character on Loot trait. Loot – it has quite decent card for this – for example non-lost, top-loot on Level 2, but I was not using that so much starting at level 5 gave me enough money for most important purchases.As we shall see later in the article, the silent killer moving very late in the turn and then very early in the next one can have two uninterrupted attacks which rarely any enemy can survive. Initiative – for Scoundrel we should not try to only look how fast she is (and very fast she can be – with cards like 02, 04 or 06 initiative) but also how slow too (cards like 88 or 93).The only drawback is lack of jump – but special equipment or enhancement on Move 5 should do the trick □ Move – I would simply say it is fantastic – this is by far one of the most mobile characters in the whole game, with long moves which occasionally can be also found on card’s Top’s.Also, sometimes you will rush burning the cards but only to finish scenario quicker. Stamina – just 9 cards – so you do not have too much space to lost one’s still with controlled play and stamina potions you should be fine.You can take occasional beating, but usually you should be away from your enemies – and my build will be focused on this. Health – a rather moderate value – not so much as Brute, but more than Mindthief / Spellweaver. ![]()
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